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'Fallout 4' vs 'The Witcher 3: Wild Hunt': The Rivalry is Actually Good for Both Devs

Bethesda's "Fallout 4" and CD Projekt RED's "The Witcher 3: Wild Hunt" are two of 2015 biggest releases. Both games are in the open world RPG genre but they obviously differ with respect to setting. Bethesda's "Fallout 4" is post apocalyptic Boston years after a catastrophic nuclear war while CD Projekt RED's "The Witcher 3: Wild Hunt" has a more medieval feel. Despite the differences, there is rivalry between the two.

According to PlayStationLifestyle, players and critics argue that CD Projekt RED has raised the standards for RPGs with its latest release. Because of the massive popularity of "The Witcher 3: Wild Hunt," it is said to have sold more than 6 million copies in six weeks following its launch in May 2015. It was well received and critically acclaimed.

But when "Fallout 4" was launched in November 2015, it rapidly gained traction. As previously reported, SuperData has confirmed that "Fallout 4" sold almost 2 million digital copies within three days following its release.

PlayStationLifestyle said Bethesda's "Fallout 4" has enticed a lot of fans to the extent that CD Projekt RED Senior Technical Artist José Teixeira told GameReactor, "There were a lot of 'colds' in the studio during the launch week for Fallout 4... I wonder why! Bethesda makes absolutely great games, no doubt about that, and everything they do serves as inspiration for us, although we hope that the opposite is also true."

According to GameReactor, Teixeira has revealed that developers at CD Projekt Red themselves was inspired when they saw "Fallout 4." This proves that the rivalry between the two developers are rather healthy and would ensure the gaming community that top developers will continue to deliver superb quality RPGs.

He added, "Here in the studio we are all major gamers, and although each one has their preferences, almost everyone loves RPGs. I think this rivalry between the two studios ultimately benefits both the players, and the studios themselves, forcing us to always do better."


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